Posts Tagged “starcraft”

First off its been far too long since my last post, I apologize

I think a lot of the design is geared towards what Chris refers to when he talks about it as an e-sport. There are a lot of arbitrary interface issues where the line is drawn at this point INSTEAD of this point because they want to cater to people who think of StarCraft as a skill. StarCraft isn’t built to be just a cerebral strategy game. It’s also built to be a test of reflexes, micromanagement, and multitasking, things that have been—very often, sort of designed out of RTSes as far as necessitating how well you can play and how well you do.

— Tom Chick

One of my questions was just recently answered, and the other—well, it will be soon enough (which is another issue all in itself).

It wasn’t the game itself that inspired this post, but rather a recently released podcast featuring Rob Zacny, Tom Chick, Chris Remo and Troy Goodfellow talking about it on a podcast this week (good listen by the way).

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